Mario can still die, but can't game-over, as this system provides him infinite lives. Collecting 10 coins or touching a spinning heart recovers 1 health.īurn damage is applied only on frame 1, but Mario still does his burning animation. Every damage Mario takes reduces his health points by 1. * The 3-health system from Odyssey has been implemented. * Mostly code refactoring (for compatibility purposes). * Mario can throw Cappy after a Cappy jump, but the latter is intangible for him (like in Odyssey). Same when he hits an attackable enemy (bully, skeeter.). * Cappy returns to Mario after 4 seconds instead of vanishing instantly. * Grounded Mario's controls are more responsive (similar but not as extreme as 'Super-responsive controls' cheat). * Fall height has been increased and Mario no longer takes fall damage, but he's unable to move for 1.5 second when landing from a high place. * Mario has more air control: he can turn progressively while airborne, and turns instantly when throwing Cappy.
⭐ Tutorial - Cómo compilar PC Port de Super Mario 64 con sm64pcBuilder2 ⭐ Tutorial - How to compile Super Mario 64 PC Port with sm64pcBuilder2 Super Mario Odyssey - Mario moveset v1.5.7 ***All Super Mario Odyssey: Mario moveset videos***